Gatlopp

Gatlopp is a game written completely in Common Lisp. And when I say "completely", I mean that.

It's a top-down game inspired by Atari's arcade game Gauntlet, though it doesn't share more than the basic idea (move around, shoot, collect stuff, open doors, go to next level).

Gatlopp has an easily-edited map format and can be extended using a simple text editor.

As of now, gatlopp is single-player-only, though there are vague plans of making it multi-player.

Gatlopp can be downloaded here (gzipped tar archive, ASDF).

Technical details

Requirements

The game has been test-run on an AMD K6 233 MHZ linux machine with 256 MB of RAM, with two active X servers at an acceptable speed. Actual requirements for running the games are:

Technology

All graphics in the game are stored in XBM format (this might change in the futrure, but for now it's a decent trade-off between "there are pixel editors that support it" and "it's easy to write eraders/writers for").

The game uses X11 for its display (maximum portability, network transparency, ease-of-implementation).

The game code is heavily centred around object dispatch.

All game AI is compiled to native code (as long as the CL implementation it's compiled with compiles to native code).

Tools used

Development time

As far as I can tell, I started March 21st, 2005 and have been spending about 5 hours a week on average since then. That means that as I write this, I've spent roughly 135 hours on the development. Throw in a fudge factor and say it's somewhere between 135 and 270 hours.

Screen shots

The following thumbnails link to 512x512 screen shots from the game during development.

Known bugs

Six Foot Games / Ingvar Mattsson / ingvar -at- hexapodia dot net