Welcome to Project Unnamed

What is it?

Project Unnamed is a space opera RPG, taking place in an imaginary world, heavily inspired by our current world and a campaign I ran in the early and mid 90s.

So, how do I get it?

By downloading it. there are three pieces you may want to download: f
FormatRule bookTables folderCharacter sheet
PDFhere here here
PostScript here here here
DVI here here N/A
FIG N/A N/A here
You can also read the HTML version, on-line.

Why write an RPG?

Good question. I was having a flash of inspiration, wrote the outline of the game and a substantial part of the rules in about a week (writing in the evenings). Fine-tuning of the rules and fleshing out then happened gradually over some 11 months.

What tools did you use?

The rule book is written in LaTeX, being a decent compromise between "easy to work with", "can use an asssortment of plain-text tools on" and "produces decent output". The tables folder (containing the tables from the rule book, they're in the rules too) is generated from a list of the tables include files (all named "tab*") and some awk, using a shell script. The characte sheet and the maps in the example scenario were made with xfig and then converted to suitable formats.

The whole is then tied together using make, so after an editing session, I only have to type "make unnamed.dvi" and use the previewer. I can also easily do an update to the web pages by typing "make update".

The HTML pages are generated using latex2html and a script called fix-l2h-icons, to clear up icon image paths, since I can't seem to convince latex2html to do the right thing.

Didn't these pages use to be password-protected?

Yes, they used to be, to avoid the gray zone between "limited distribution" and "published". I now consider Project Unnamed published.

Contact

If you have any comments or questions, please send an email to ingvar -at- hexapodia . net (mail address somewhat obfuscated, though should be easy enough to unmangle).

Cheers,
//Ingvar
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