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Preface
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Index
Contents
Preface
Character attributes
Physical attributes
Mental attributes
Derived attributes
Game mechanics
Different dice
Skill checks
Attribute checks
Skills and skill resolution
Skill basics
Training and practice
Using experience points
Buying skills for a new character
Base chance and base attributes
Weapon skills
Skill list
Combat
The round
Weapon skills
Attacking and defending
Reloading
Damage and fatigue
Fumbling
Armour
Weapons
Example combat
Equipment and money
Encumbrance
Energy cells
Money
Equipment
Space
Settled space
Space travel
Spaceships
System ship construction
Character generation
Generating a character
Rolling attributes
Initial skills
Character races and skill templates
Human variations
Aliens
Skill templates
History and timeline
Timeline
Background
Large-scale politics
Large corporations
Armed forces of note
Magic (optional)
History
Mechanics of magic
Game mechanics
Magic Skills
Examples
Example scenario
Brief description
Introduction
CCC Berlin HQ
Wait for production
Take-off And Lagrange Station
NPCs
Other rules
Cybernetics
List of Tables
Index
Ingvar 2007-07-07