The physical attributes are those which resides ``in the body'' of the character. The physical attributes are strength, constitution and agility 2.1.
Strength is a mix between muscle build and muscle usage. Not all characters with a given strength are built alike, some are bulky and some are just very very good at coordinating their strength. On the whole, a single abstract ``strength'' stat works quite well.
A normal human has a strength rating of 3-18 (3D6)
Strength will be shortened to STR.
Constitution measures the integrity of the character's body. A low constitution can be interpreted as weak bones, possibly over-weight, being prone to twisted ankles, the common cold or similar.
A normal human has a constitution rating of 8-18 (2D6+6).
Constitution will be shortened to CON.
Agility measures the character's ability to bend, to move gracefully and the like.
A normal human has an agility rating of 3-18 (3D6).
Agility will be shortened to AGL.
The mental attributes are those who have to do with the mind (and how the mind interacts with the body).
Precision is a measure of hand-eye coordination and how fast a character will learn physical skills. A low precision rating will mean that the character has a harder time learning hand-to-hand combat, carpentry and handling guns.
A normal human has a precision rating of 8-18 (2D6+6).
Precision will be shortened to PCN.
Intelligence is a measure of how well a character can think logically and to a degree how well a character remembers things and the like.
A normal human has an intelligence rating of 8-18 (2D6+6).
Intelligence will be shortened to INT.
Willpower is a measure of how stubborn a character is. It also measures resistance to pain. A character with high willpower can more easily ``tough out'' pain than one with low willpower.
A normal human has a willpower rating of 3-18 (3D6).
Willpower will be shortened to WIL.
Perception measures how well a character notices things in her environment. A high perception may mean spotting danger before it happens or noticing a dropped banknote in a dark corner. A low perception may mean walking past a dangerous alien, dressed in a flashing pink suit, without noticing.
A normal human has a perception rating of 8-18 (2D6+6).
Perception will be shortened to PER.
Fatigue measures how well a character can stand physical exhaustion. It is, in a way, a measure of fitness. Fatigue starts as CON+STR.
Health points measure
how far from death a character is. When health points (from now on
hp) reach 0, the character will fall unconscious and she
may die if not brought under medical attention within a short time
(see section 5.5, p.
). A character's hp
starts at CON+STR.