Subsections


Character attributes

All characters are defined by attribute statistics and by skills. This chapter will touch on the attributes, both the primary attributes (strength, constitution, agility, precision, intelligence, willpower, perception) and the secondary attributes.

Physical attributes

The physical attributes are those which resides ``in the body'' of the character. The physical attributes are strength, constitution and agility 2.1.

Strength

Strength is a mix between muscle build and muscle usage. Not all characters with a given strength are built alike, some are bulky and some are just very very good at coordinating their strength. On the whole, a single abstract ``strength'' stat works quite well.

A normal human has a strength rating of 3-18 (3D6)

Strength will be shortened to STR.

Constitution

Constitution measures the integrity of the character's body. A low constitution can be interpreted as weak bones, possibly over-weight, being prone to twisted ankles, the common cold or similar.

A normal human has a constitution rating of 8-18 (2D6+6).

Constitution will be shortened to CON.

Agility

Agility measures the character's ability to bend, to move gracefully and the like.

A normal human has an agility rating of 3-18 (3D6).

Agility will be shortened to AGL.

Mental attributes

The mental attributes are those who have to do with the mind (and how the mind interacts with the body).

Precision

Precision is a measure of hand-eye coordination and how fast a character will learn physical skills. A low precision rating will mean that the character has a harder time learning hand-to-hand combat, carpentry and handling guns.

A normal human has a precision rating of 8-18 (2D6+6).

Precision will be shortened to PCN.

Intelligence

Intelligence is a measure of how well a character can think logically and to a degree how well a character remembers things and the like.

A normal human has an intelligence rating of 8-18 (2D6+6).

Intelligence will be shortened to INT.

Willpower

Willpower is a measure of how stubborn a character is. It also measures resistance to pain. A character with high willpower can more easily ``tough out'' pain than one with low willpower.

A normal human has a willpower rating of 3-18 (3D6).

Willpower will be shortened to WIL.

Perception

Perception measures how well a character notices things in her environment. A high perception may mean spotting danger before it happens or noticing a dropped banknote in a dark corner. A low perception may mean walking past a dangerous alien, dressed in a flashing pink suit, without noticing.

A normal human has a perception rating of 8-18 (2D6+6).

Perception will be shortened to PER.


Derived attributes

There are some derived attributes, that govern things like fatigue, health and the like. These are derived from a character's primary attributes, listed above.

Fatigue

Fatigue measures how well a character can stand physical exhaustion. It is, in a way, a measure of fitness. Fatigue starts as CON+STR.

Health points

Health points measure how far from death a character is. When health points (from now on hp) reach 0, the character will fall unconscious and she may die if not brought under medical attention within a short time (see section 5.5, p. [*]). A character's hp starts at CON+STR.


Footnotes

... agility2.1
There is no attribute for size, it is entirely up to the player to determine the size and mass of her character
Ingvar 2007-07-07