Subsections


Character generation

Generating a character

Generating a character involves the following steps:

  1. Decide on a race (see the Character Races chapter, p. [*]), for descriptions and attributes)
  2. Roll your attributes
  3. Decide your skills (either by using a ``pre-prepared'' package or by buying skills from base chances)
  4. Aquire equipment (tools, provisions, clothes, weapons, vehicles...)

At some point, you should decide on a name and a gender for your character (the latter may not always be necessary, depending on gaming group, GM and actual race of the character).


Rolling attributes

There are three recommended ways of rolling for attributes, called ``the harsh way'', ``the gentle way'' and ``the path of choice''.


The harsh way

Roll once for each attribute, write down the result, live with it.

Ingvar is about to create a new character and has decided on a standard human. He decides on using the harsh way for generating stats and starts rolling...
STR: 11
CON: 10
AGL: 12
PCN: 10
INT: 13
WIL: 14
PER: 12


The gentle way

For each attribute, roll twice, pick the result you prefer.

James is about to create a new character and has decided on a standard human. He decides on using the gentle way for generating stats and starts rolling...
Rolls pick
STR 7 6 7
CON 12 12 12
AGL 10 13 13
PCN 10 16 16
INT 11 14 14
WIL 12 12 12
PER 14 9 14


The path of choice

Roll for all attributes once and write them down. Re-roll up to three results and replace them with the newly-rolled results. Sum all results up and distribute this total over your stats, making sure they are within the limits of the maximum and minimum possible result for each stat.

Rachel is about to create a new character and has decided on a low-G human. She decides on using the path of choice for generating stats and starts rolling...

Initial rolls were: 2D6+3, 9; 2D6+6, 12; 2D6+6, 13 2D6+6, 15; 2D6+6, 16; 3D6+2, 12; 3D6+3, 12 and Rachel decides to re-roll the 2D6+3, the 3D6+3 and the lowest 2D6+6. She rolls 11, 12 and 13 for a total of 92. She can now assign stats for a total of 92 points to her low-G human character.

STR 10
CON 13
AGL 12
PCN 13
INT 16
WIL 15
PER 14

Initial skills

As mentioned on p. [*], initial skill values are generated by using the character's initial xp to buy skills from base chances.

Ingvar prepares to generate skills for his character. He has 200 initial xp to distribute for skills. He has decided to go for a space trader-mercenary-type character.

In the end, the skills look like as follows:
Skill %
Armourer 52
Astrogation 45
Beam pistols 38
Beam rifles 40
Climb 12
Clubs 12
Combat suit 45
Computer usage (know) 3
Deep space tactics 34
Demolition 33
Dodge 49
Edged swords 10
Electronics 20
First aid 36
Hide 10
Knives 38
Language: English (know) 3
Library usage know 1
Pistols 34
Point swords 10
Ride horse 10
Rifles 10
Ropework 30
Spot hidden 26
Vehicle:Car 12
Vehicle:Lander 48
Vehicle:Spacecraft 50
Zero-G maneuvering (know) 2

Ingvar 2007-07-07