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Contents
Contents
Index
Project Unnamed
Ingvar Mattsson
Contents
Preface
Changes
Character attributes
Physical attributes
Strength
Constitution
Agility
Mental attributes
Precision
Intelligence
Willpower
Perception
Derived attributes
Fatigue
Health points
Game mechanics
Different dice
D5
D3
D2
Skill checks
Perfect, special and fumble results
Fumble
Perfect and special successes
Attribute checks
Normal attribute checks
Opposed attribute checks
Skills and skill resolution
Skill basics
Bonus xp
Training and practice
Using experience points
Buying skills for a new character
Base chance and base attributes
Weapon skills
Skill list
Armourer
Astrogation
Beam pistols
Beam rifles
Climb
Clubs
Combat suit
Computer programming
Computer usage
Deep space tactics
Demolition
Dodge
Edged swords
Electronics
First aid
Hide
Knives
Language:...
Library usage
Lock Picking
Pistols
Point swords
Ride horse
Rifles
Ropework
Spot hidden
Swim
Thrown weapon
Throw object
Vehicle:Aircraft (Jet)
Vehicle:Aircraft (prop)
Vehicle:Car
Vehicle:Hovercraft
Vehicle:Lander
Vehicle:Motorcycle
Vehicle:Sail
Vehicle:Ship
Vehicle:Spacecraft
Vehicle:Speedboat
Wilderness survival
Zero-G maneuvering
Combat
The round
Weapon skills
Attacking and defending
Reloading
Damage and fatigue
Fumbling
Armour
Powered armour
Weapons
Break value
Distance weapons
Example combat
Equipment and money
Encumbrance
Energy cells
Money
Equipment
Space
Settled space
Space travel
Spaceships
Landers
System ships
System ship construction
Character generation
Generating a character
Rolling attributes
The harsh way
The gentle way
The path of choice
Initial skills
Character races and skill templates
Human variations
Standard Human
Low-G Human
Zero-G Adapt
Aliens
Ape-cats
Skill templates
Body guard
Courier
Gambler
Journalist
Police
Private investigator
Soldier of fortune
Trader
History and timeline
Timeline
2010
2012
2014
2017
2018
2019
2020
2025
2026
2027
2035
2036
2037
2040
2043
2060
Background
Large-scale politics
Large corporations
Volvaab-Partena
The Chaos Cola Company
Armed forces of note
Free Stockholm Mercantile Corps
Luna Space Commandoes
Magic (optional)
History
Mechanics of magic
Game mechanics
Teleportation
Telekinesis and levitation
Heating and cooling
Magic Skills
Magic power manipulation
Magic teleportation
Magic telekinesis
Magic energy manipulation
Rules for specific ``spells''
Specific spell effect
Examples
Example scenario
Brief description
Introduction
CCC Berlin HQ
Rooms of interest
Wait for production
Take-off And Lagrange Station
NPCs
Lt Col Jeanne Pallin
FSMC Lagrange Station representative, Major Englund
CCC Security Guard
Stats and skills
Equipment
Other rules
Cybernetics
List of Tables
Index
About this document ...
Ingvar 2007-07-07